AR: Home World

Alien Retribution: Home World

In the vast expanse of the cosmos, each race inhabited their own celestial haven, secluded from one another, shaping their worlds in the image of their unique identities. Orcs, Humans, Robots, Cyborgs, Grey Aliens, and Reptilians, each had their own building styles and distinct operations, reflecting their civilizations' core values. As time flowed on, they prospered within their isolated domains, each crafting their own technological marvels, immersed in an era reminiscent of the legendary star wars.

The universe seemed content with its division until one fateful day when an otherworldly vessel descended from the skies, tearing through the very fabric of space and time. A collective gasp resonated across all planets as the foreign spacecraft crashed upon a baron planet, its hull gleaming with strange symbols and enigmatic energy.

Curiosity bound all six races together, like stars aligning in a celestial dance. Teams of scientists, engineers, and scholars were dispatched to investigate the crash site, all driven by an insatiable thirst for knowledge. As they delved deeper into the wreckage, they uncovered technologies that defied the boundaries of their own comprehension. The primitive gleamed with the promise of transcendence.

Each race embarked on the arduous journey of reverse engineering and adapting these newfound marvels. Alliances forged in the name of progress, but it wasn't long before the once isolated civilizations began to evolve at an exponential pace. The technologies unlocked not only advanced space-flight and weaponry but the potential to reach heights beyond their wildest dreams.

The Orcs, known for their martial prowess, crafted war machines that combined their brutish strength with the newfound technology's deadly precision. Humans, with their diplomatic prowess, were quick to establish trade routes, seeking unity through commerce. Robots and Cyborgs, driven by logic and efficiency, optimized their societies, creating utopian realms of order and productivity. Grey Aliens and Reptilians, each a race of deep thinkers and strategists, became masters of harnessing the technology's potential for research and advanced intelligence.

However, as the new civilizations flourished, divisions arose. The newfound powers brought not just prosperity but the seeds of discord. The age-old question resurfaced: Would these newfound abilities lead to cooperation or conflict?

Tensions rose as planets with contrasting values and interests collided. The galaxy stood on the brink of an unprecedented decision. It was then that a council, formed by representatives from each race, convened on the baron planetary body, where the enigmatic spacecraft had first crashed.

The council's discussions were fraught with uncertainty and suspicion. Each race had the power to protect or destroy the habitats of the others. War loomed ominously in the horizon, a dark cloud threatening to blot out the brilliance of their newfound advancements.

In the shadow of that crucial moment, the council faced a choice that would define the fate of the universe. Should they unite in common purpose, sharing their knowledge and technology for the greater good of all? Or would they descend into conflict, allowing the immense power they had unlocked to bring about their own annihilation?

The galaxies held their collective breath as the council's deliberations unfolded. The question echoed through the cosmos, transcending the boundaries of race, origin, and ambition. The destiny of a universe rested upon the decision of these six unique civilizations, torn between cooperation and confrontation. And only time would tell whether the stars would witness an era of peace and cooperation or one of celestial warfare and destruction.

...

Your early support would mean a great deal to this project.

For a number of reasons including nostalgia, we're basing our game on personal experience in how much we enjoyed playing
Total Annihilation, StarWars, DukeNukem 3D, WarCraft, Wing Commander, Kings Quest 5, RingWorld, Quake, Doom 3...etc... all from the early 90's till now.

There will be 3 modes of gameplay at your disposal: 1ST PERSON, 3RD PERSON and TOP-DOWN of which you can switch to at any time.

To be effective in dealing with certain entities and obstacles, you'll need to change your gameplay mode accordingly.

 

So without further ado, here are some basic concept art to water those taste buds, and below you'll also find our Bitcoin donations address in case you're interested in donating to this project.

 

Visit our Patreon page and become a sponsor

 

Tools we will be using to make this universe of things

Mainly Unreal Engine, Blueprints, C++ and Blender
Assets: Some prefabricated, most made in-house as the content is new
 

Phase 1 Goals  | Last Updated: 2024/01/12 12:19 AM

  • Terrain Generation System for Planetary Bodies (Primarily C++ with some Blueprints, 50% done)
  • Spherical and Spiral Galaxy Generation System (Primarily C++, 50% done)
  • Some blocking out of Ground Vehicles, Residences, Spaceships, Planetary Bodies, Environments..etc..
  • Preliminary physics of all moving things (Blueprints/C++)
  • Vehicle and Ship Moving AI (Blueprints/C++)
  • Star Gates: Blockout of Functional Star Gates
  • Basic use of PCG (Procedural Content Generation)
  • Idea/Concept Visualisation with AI
  • Get Funding/Publisher

 

Phase 2, 3, 4 Goals

  • still being planned and thought out as funding improves, we could really use your help here.

 

 

Visit our Patreon Page and become a Sponsor

 

Copyright (C) 2024 Plutonium Studios. All rights reserved.